![]() The game also has no i-frames, so you can go from full health to dead in seconds. Dashing also causes your character to stop firing and it carries momentum too which caught me out several times. Worse still, you can't change weapons whilst airborne and doing so causes your character to stop firing. The controls are busted - each of the game's three weapons have a separate button on the D-pad instead of one button to cycle - an issue for players like myself who need the D-pad for movement in these types of games. It becomes clear VERY early on that this game needed more time in the oven. Imo, a clone like Enchanted Portals would have benefitted by addressing these instead of futilely trying to match the animation. The impacts of your shots are piddly and you go entire boss phases without knowing if you're doing damage. ![]() The shooting doesn't feel as good as Metal Slug. The movement doesn't feel as good as Contra. They maybe should have embraced that more to set themselves apart, though it probably would have been harder haha.Ĭuphead was initially one my most anticipated games upon its announcement, but I didn't end up buying it because the gameplay is no good lol. Actually, to be a little bit nicer, the style looks closer to John Kricfalusi than Max Fleischer. ![]() This looks like a Newgrounds parody of Cuphead. Genuine hard research and care needs to be done on these techniques. Blinking objects don't resemble rotoscoping. The animation isn't bouncy or rubbery enough. There should be a slight drop shadow between the sprites and the backgrounds. In this, the backgrounds don't look hand painted. It needs film grain it needs a CRT filter or heavy chromatic aberration. The thing that made Cuphead stand out was the artists completely committing to its style. You can contact the author at or on Twitter. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. We’re really excited to finally take this huge step forward in the development of Enchanted Portals, we hope you enjoy the new trailer and we thank you from the bottom of our hearts for your ongoing support!Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. We have added platforming stages, with a great variety of character-environment interactions to spice up the gameplay.We have put a special emphasis on elements and mechanics that help our game further differentiate itself from Cuphead, including a new, more diverse soundtrack that uses different musical styles for each world in the game.We have made some adjustments to the overall gameplay speed, aiming to offer a more exciting and dynamic experience.Given the large number of people who have asked for Enchanted Portals to be on PlayStation 4, we’ve decided to launch it on that platform in addition to PC and Switch.To that end, we have created a new extended trailer in which we show some of the changes and new additions we’ve made to the game and a lot of you have been suggesting: Read the update from the developer below:Īfter several months of hard work and exploring different options to fund the development of Enchanted Portals, we have ultimately decided to relaunch the Kickstarter campaign as we believe it would grant us more control over the project. View the latest trailer of the game below: Xixo Game Studio had originally worked on negotiations with a publisher, but has decided to do a Kickstarter to help fund the game as it gives them more control over the project. The Kickstarter Campaign for Enchanted Portals will be launching soon. By William D'Angelo, posted on 02 April 2020 / 5,054 Viewsĭeveloper Xixo Game Studio announced the Cuphead-inspired 2D platformer, Enchanted Portals, is planned for a release on the Nintendo Switch, PlayStation 4 and Windows PC.
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